Digital Interactive Content Library

Our goal is to make the learning process as efficient as possible. We proceed from the fact that there is no "universal" content when it comes to education. We strive to study the needs of leaders, teachers and students of specific educational institutions as deeply as possible, and based on this, offer the best solution.

The experience and qualifications of our employees allow us to:

Turn a traditional textbook into a multimedia and interactive one

When translated into electronic format, users get not only full-text search, bookmarking and commenting. The content of the original edition can be supplemented with a variety of audio and video inserts, three-dimensional models and computer animation that appear at the right time when the student interacts with the textbook. Thus, the book turns from a carrier of text into an object for research. A variety of virtual workshops, training and control tasks will help to consolidate the acquired knowledge and check the quality of their assimilation.

To introduce objects of augmented reality into existing printed publications

When pointing the device at a page of an already existing printed publication, the user will be able to observe additional material on the screen, making the content of the textbook more understandable and interesting.

Create interactive visual aids, virtual laboratories and educational games

We understand that the study of many subjects and topics requires the teacher to spend a lot of time preparing for the lesson, not to mention expensive equipment, preparations and reagents. With the help of computer technology, we are ready to solve this problem.

Develop educational process management systems

All of these solutions can be connected by a single data exchange system between the teacher and students. Thus, the teacher will be able to manage the educational process, setting group and individual tasks for his wards, track the progress of each of them and adjust the curriculum accordingly.